本文隶属于专题系列: 红黑树的设计与实现

Insert完善

    根据规则4, 新增节点必须为红; 根据规则3, 新增节点之父节点必须为黑.

 

示例:

    (1)插入16(红色)/55(红色), 则既不用旋转, 也不用重新染色

    (2)插入82(红色), 则违反了红黑规则, 需要进行动态的调整;

红黑树所需的处理

1.单旋转

     新插入的X与其父P都是红色的, 而且X还是G的外部孙子;

2.双旋转

    新插入的X与其父P都是红色的, 而且X还是G的内部孙子;

3.还需要处理有两个红色孩子的节点, 将右儿子变成黑色的, 我们只允许左儿子是红色的;方法: 旋转+重新染色

insert完整实现代码:

/**注意带有 ++ 注释的为新添加的代码**/
template <typename Comparable>
void RedBlackTree<Comparable>::insert(const Comparable &x)
{
    current = parent = grand = great = header;
    nullNode->element = x;
    while (current->element != x)
    {
        //让祖父成为曾祖父, 父亲成为祖父, 自己成为父亲
        //每个人都长了一辈
        great = grand;
        grand = parent;
        parent = current;
        current = (x < current->element) ? current->left
                  : current->right;
        // ++
        //+ 处理1. 如果current节点有两个红孩子
        if ((current->left->color == RED) && (current->right->color == RED))
            handleReorient( x );
    }
    //如果树中包含相同的元素
    if (current != nullNode)
        throw DuplicateItemException();
    current = new Node(x, nullNode, nullNode);
    if (x < parent->element)
        parent->left = current;
    else
        parent->right = current;
    // ++
    //+ 处理2. 如果新插入的节点破坏了红黑规则, 则还需做一次处理
    handleReorient( x );
}
/**自动平衡函数:
    [1]重新染色
    [2]自动旋转
*/
template <typename Comparable>
void RedBlackTree<Comparable>::handleReorient(const Comparable & item)
{
    // 将current节点染成红色
    current->color = RED;
    // 将current的left和right节点染成黑色
    current->left->color = current->right->color = BLACK;
    // 如果current节点的父节点也是红的 -> 单旋转 or 双旋转
    if( parent->color == RED )
    {
        //则将其祖父(爷爷)的颜色染成红色
        grand->color = RED;
        //然后判断新插入的节点是否是内部孙子?
        //如果是, 则增加一次旋转->构成双旋转
        //if注释: 如果该节点小于爷爷, 小于爸爸, 这两种情况不同时满足
        //则说明其是爷爷的内孙子
        if( (item < grand->element) != (item < parent->element) )
        {
            // 则依grand(祖父)节点进行旋转
            parent = rotate( item, grand );  // Start double rotate
        }
        // 则依great(曾祖父)节点进行旋转
        current = rotate( item, great );
        //令当前节点为黑色
        current->color = BLACK;
    }
    //根节点必须是黑色的
    header->right->color = BLACK; // Make root black
}
// 自动判断并进行旋转函数
template <typename Comparable>
typename RedBlackTree<Comparable>::Node *
RedBlackTree<Comparable>::rotate(const Comparable &item,
                                 Node *theParent )
{
    //位于theParent的左子树
    if( item < theParent->element )
    {
        //如果为真, 则说明theParent->left有左孩子,
        //否则, 有右孩子
        item < theParent->left->element ?
        //如果theParent左边有一棵子树, 则以theParent->left
        //为轴, 向右转
        rotateWithLeftChild( theParent->left )  :  // LL
        //如果theParent右边有一棵子树, 则以theParent->left
        //为轴, 向左转
        rotateWithRightChild( theParent->left ) ;  // LR
        return theParent->left;     //返回左子树
    }
    else    //位于右子树
    {
        //如果为真, 则说明theParent->right有左孩子,往右转
        //否则, 有右孩子, 往左转
        item < theParent->right->element ?
        rotateWithLeftChild( theParent->right ) :  // RL
        rotateWithRightChild( theParent->right );  // RR
        return theParent->right;    //返回右子树
    }
}

测试代码:

int main()
{
    //用NEG_INF来代表负无穷大
    const int NEG_INF = -999999;
    RedBlackTree<int> tree(NEG_INF);
    tree.insert(50);
    cout << tree.header->right->element << " " << tree.header->right->nodeColor() << endl;
    cout << endl;
    tree.insert(40);
    cout << tree.header->right->left->element << " " << tree.header->right->left->nodeColor() << endl << endl;
    //此时需要进行旋转和重新染色
    tree.insert(30);
    cout << tree.header->right->element << " " << tree.header->right->nodeColor() << endl ;
    cout << tree.header->right->left->element << " " << tree.header->right->left->nodeColor() << endl;
    cout << tree.header->right->right->element << " " << tree.header->right->right->nodeColor() << endl;
    return 0;
}
//由于需要用到nodeColor成员函数, 因此我们将RedBlackNode类改造如下:
template <typename Comparable>
class RedBlackNode
{
    friend class RedBlackTree<Comparable>;
public:
    RedBlackNode(const Comparable &theElement = Comparable(),
                 RedBlackNode *theLeft = NULL,
                 RedBlackNode *theRight = NULL,
                 int theColor = RedBlackTree<Comparable>::BLACK)
        : element(theElement), left(theLeft), right(theRight), color(theColor) {}
public:
    //返回当前节点的颜色, 以作测试
    std::string nodeColor() const
    {
        return (color == RedBlackTree<Comparable>::BLACK) ? "black" : "red";
    }
public:
    Comparable element;
    RedBlackNode *left;
    RedBlackNode *right;
    int color;
};

红黑树其他操作

template <typename Comparable>
class RedBlackTree
{
    ...
    bool isEmpty() const;
    void makeEmpty();
    Gref<Comparable> find(const Comparable & x) const;
    Gref<Comparable> findMin() const;
    Gref<Comparable> findMax() const;
    //递归删除所有节点
    void reclainMemory(Node *t) const;
    ...
};
//析构函数完善版本
template <typename Comparable>
RedBlackTree<Comparable>::~RedBlackTree()
{
    if (!isEmpty())
        makeEmpty();
    delete nullNode;
    delete header;
}
//红黑树查找:与二叉查找树类似
template <typename Comparable>
Gref<Comparable> RedBlackTree<Comparable>::find(const Comparable &x) const
{
    if (isEmpty())
        return Gref<Comparable>();
    nullNode->element = x;
    Node *iter = header->right;
    while (true)
    {
        if (x < iter->element)
            iter = iter->left;
        else if (x > iter->element)
            iter = iter->right;
        //如果 x == iter->element
        else if (iter != nullNode)
            return Gref<Comparable>(iter->element) ;
        else
            return Gref<Comparable>();
    }
}
//查找最大值: 一路向右
template <typename Comparable>
Gref<Comparable> RedBlackTree<Comparable>::findMax() const
{
    if (isEmpty())
        return Gref<Comparable>();
    Node *iter = header->right;
    while (iter->right != nullNode)
    {
        // 一直向右走
        iter = iter->right;
    }
    return Gref<Comparable>(iter->element);
}
//查找最小值: 一路向左
template <typename Comparable>
Gref<Comparable> RedBlackTree<Comparable>::findMin() const
{
    if (isEmpty())
        return Gref<Comparable>();
    Node *iter = header->right;
    while (iter->left != nullNode)
    {
        // 一直向左走
        iter = iter->left;
    }
    return Gref<Comparable>(iter->element);
}
template <typename Comparable>
bool RedBlackTree<Comparable>::isEmpty() const
{
    if (header->right == nullNode)
        return true;
    return false;
}
template <typename Comparable>
void RedBlackTree<Comparable>::makeEmpty()
{
    reclainMemory(header->right);
    header->right = nullNode;
}
template <typename Comparable>
void RedBlackTree<Comparable>::reclainMemory(Node *t) const
{
    //t == t->left的时候, 是当t==nullNode时
    if (t != t->left)
    {
        reclainMemory(t->left);
        reclainMemory(t->right);
        delete t;
    }
}

Gref设计与实现

//一个包装器: 将指针封装成为引用
template <typename Object>
class Gref
{
public:
    Gref(): obj(NULL) {}
    explicit Gref(const Object &x)
        : obj(& x) {}
    const Object &get() const
    {
        if (isNull())
            throw NullPointerException();
        else
            return * obj;
    }
    bool isNull() const
    {
        if (obj == NULL)
            return true;
        return false;
    }
private:
    const Object * obj;
};
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